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"Kolding tells his story in rollicking verse that scans and rhymes well​...​ A delightfully funny and warmhearted friendship tale." - Kirkus Reviews

Kris the mermaid is truly "one of the guys" and an enthusiastic participant in all manner of board, card, and video games. But when the gang's club house falls down and they're forced outside, will she be able to keep up in an outdoor sport?

"The Fellas, the Mermaid, and Me" is a 27 page book written entirely in verse, appropriate for a grade 1-3 audience. It is available in digital and paperback formats here.

"A breezy affirmation of self... Absolute fun." -The Prairies Book Review

Kris the mermaid wishes she could fly, like her favorite comic book heroes. But how do you fly when you can't even walk? Fortunately, the guys all have some ideas.

"The Mermaid Who Wanted to Fly" is available in digital and paperback formats here.

When Destiny's ship finally comes in, it comes in the form of a pirate galleon with a set of gigantic squid tentacles.

Sixteen-year-old Destiny is too smart for her school, too ambitious for the suburbs, and too immature to know what to do about it. She finds her escape in an extradimensional ocean that exists between our own world and the realm of the Wyrd gods. This is the Wild Blue, a place where the Golden Age of Piracy never ended and the four pirate fleets are our only defensive barrier against their old Wyrd masters. It's all a game to Destiny at first, meeting the colorful locals and trying her hand at piloting, but the fun ends quickly when she slips up and lets the Wyrd god, Kraken, steal her mother.

Now Destiny must sign on with the eccentric Captain Hobbes, his were-shark quartermaster, and a foul-mouthed mermaid. They may be able to win her mother's freedom, but in doing so they risk sealing the doom of the endangered Buccaneer fleet and giving the Wyrd a new foothold in the Wild Blue. It's the first time in Destiny's life she's ever had to be aware of how small, fragile, and wildly inexperienced she is, but she wouldn't be able to live with herself if she let the Wyrd finally make a little girl out of her.

I am the Kraken: the Buccaneer's Relic is a YA novel available here.

Long ago, the fourth wall of a slapstick animation collapsed, and a cartoon cat got a glimpse of a "real world" beyond his Sisyphean existence. Now he roams the Diegesphere via "plot holes" that take him from one story to another, always hoping that his next plot hole will be the one to free him from fiction entirely.

In every story, "the Cat" finds new followers: mentors, minions, tokens, villains... characters doomed to die in aid of their fiction's protagonist. And in every plot hole journey, the deathless toon has to watch more of them meet their merciless ends. Finally, after a particularly disastrous job that ends in an animated fairy tale, the Cat and his band of "Disposables" agree to give up and retire in relative comfort. Archetypes like them need to accept what they can get, after all.

That's when Princess Elana finds the Cat at the bottom of a bottle. This musical ingénue claims she is bored with her story, and talks the Disposables into one more plot hole job. For the first time in a long while, the Cat has hope; this is the only protagonist ever to join the crew, he reasons, and fairy tale protagonists lead charmed lives. If the team can get past their long-standing distrust of protagonists, and if the PG princess can adapt quickly to the R-rated problems outside her own realm, they may have a shot at becoming more than what they were written to be.

Through the Plot Hole is available here.